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And the publisher won't give you a platform to say, look, this had nothing to do with us." The initial reaction when Guangdong came out, I think the user score for it just kept going down and down, which is really depressing because you can't do anything and you keep answering the same question. Instead, a small development team called Just Add Oil Games had handled the development of Road to Guangdong in partnership with Excalibur. Minskworks was not involved with Road to Guangdong at all.
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For Pryjmachuk, however, more concerning was that some players had mistakenly associated him with the new project, despite his total lack of involvement. In user reviews and on Twitter, one of the major complaints was the game had failed to live up to the standard Jalopy previously set for the genre. When Road to Guangdong released into Steam Early Access, the reaction online was negative to mixed. He says he was concerned about the development span they were offering him to work on the sequel, which he alleges was only 12 months (a short period of time when you consider the first game had taken over three years to make up to that point). Pryjmachuk says that while he was still working on Jalopy, Excalibur approached him about the possibility of making a sequel, but he turned down the offer in order to carry out fixes and updates on the original game. "I was like, hang on, what's this? What's happened here? I watched the trailer and it really did seem to lean into the whole Jalopy thing quite hard." "It just came up on Twitter, with 'From the publishers of Jalopy' plastered all over it," says Pryjmachuk over a phone call. Though Pryjmachuk doesn't try to claim ownership over the road trip genre by any means, he feels uneasy now about the similarities. Jalopy, Pryjmachuk's successful road trip game, had also focused on a journey across a geographically distinct region in a banged-up old car (featuring a different coloured door), accompanied by an elderly family member. Greg Pryjmachuk, creator of Jalopy.Įxcalibur had just revealed its latest game, Road to Guangdong, a simulation/narrative title about a trip across China in order to save a family restaurant from ruin.įor Pryjmachuk, the game seemed somewhat familiar. In January 2019, Greg Pryjmachuk, the founder of the studio Minskworks and the developer of Jalopy, was working from home on his latest project Landlord's Super when he caught sight of an unusual announcement from Jalopy's publisher Excalibur Games on Twitter.